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High Scores

Posted by lorenb on Aug 5, 2009 in game development, iphone

I’ve been thinking about high scores and how that should be implemented in a game. If you are only concerned about local scores that can be done using NSUserDefaults or you could use a sqlite database. Those are fairly easy to implement. Local scores though are limited in use. They are good if you want [...]

 
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More on code sharing

Posted by lorenb on Aug 4, 2009 in game development, iphone

I wrote the other day about Sharing code in iPhone applications which was about using static libraries. I ran into an interesting problem on the weekend where by my code was working on the simulator but not on real hardware. In my static library I was using kissxml to parse a tile map from Tiled. [...]

 
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Sharing code in iPhone applications

Posted by lorenb on Jul 16, 2009 in game development, iphone

There are two schools of though on iPhone application development. Some people spend a lot of time/money on developing an iPhone application. I’ve posted articles about that before, people spending upwards of $100,000 on an app and making back a fraction of that. Going away for 1-2 years and developing something in secret is a [...]

 
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Game Structure

Posted by lorenb on Jul 10, 2009 in game development, iphone

We’ve been working on developing games for iPhones/iPods for the last few months. It’s been going slower than we’d like as there was a steep learning curve, but things are moving forward. We will be writing more about our experiences writing our games so you can see what’s going on and maybe learn something. Let’s [...]

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