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Posts by lorenb:

 
0

Apple Review Times

on Aug 11, 2009 in business, iphone

Still no word from Apple about the latest MMATracker release. Used to only take around 6/7 days to get an approval for app updates, but that seems to be rising.

I’ve talked to other developers and they have noticed the same thing. Perhaps Apple is having trouble keeping up with demand.

 
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Porting from iPhone to Windows Mobile

on Aug 5, 2009 in iphone, windows

Saw a Microsoft case study on Porting the Amplitude Application from the iPhone to a Windows Mobile Device. I’ll have to read that in more detail later on.

 
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High Scores

on Aug 5, 2009 in game development, iphone

I’ve been thinking about high scores and how that should be implemented in a game. If you are only concerned about local scores that can be done using NSUserDefaults or you could use a sqlite database. Those are fairly easy to implement. Local scores though are limited in use. They are good if you want [...]

 
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More on code sharing

on Aug 4, 2009 in game development, iphone

I wrote the other day about Sharing code in iPhone applications which was about using static libraries. I ran into an interesting problem on the weekend where by my code was working on the simulator but not on real hardware. In my static library I was using kissxml to parse a tile map from Tiled. [...]

 
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MonoTouch Preview

on Aug 3, 2009 in iphone, mono

MonoTouch is now feature complete and the developers are looking for testers for a closed preview. MonoTouch is a static compiler for C# and other static CIL languages that allows developers to use C# for developing iPhone applications while taking advantage of Apple’s native APIs for developing iPhone applications. It’s supposed to released the first [...]

 
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MMATracker 2.3

on Aug 3, 2009 in business, iphone

MMATracker v2.3 has been submitted to Apple. New in this release: when showing a fight card, it’s now broken into sections for the main/under card. You can see a screenshot of that below. When clicking on “More” information about a figther, the app now slides over and shows that content in a web view. It [...]

 
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Sharing code in iPhone applications

on Jul 16, 2009 in game development, iphone

There are two schools of though on iPhone application development. Some people spend a lot of time/money on developing an iPhone application. I’ve posted articles about that before, people spending upwards of $100,000 on an app and making back a fraction of that. Going away for 1-2 years and developing something in secret is a [...]

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