Sharing code in iPhone applications
There are two schools of though on iPhone application development. Some people spend a lot of time/money on developing an iPhone application. I’ve posted articles about that before, people spending upwards of $100,000 on an app and making back a fraction of that. Going away for 1-2 years and developing something in secret is a [...]
Writing a successful iPhone game
Read a couple of articles on the iPhone game market. The first one was from the Globe and Mail, called Game publishers muscle in on iPhone upstarts. It talks about EA and other big publishers getting into the App Store and making it harder for Indie developers to get ahead. The second one was from [...]
iPhone 3GS Availability
I was looking to the availability of the iPhone 3GS here in Canada. The phones still seem to be sold out with various places saying to keep checking back with them as they don’t know exactly when new stock is coming. One of my friends will be in Hong Kong next month. Maybe I’ll have [...]
Game Structure
We’ve been working on developing games for iPhones/iPods for the last few months. It’s been going slower than we’d like as there was a steep learning curve, but things are moving forward. We will be writing more about our experiences writing our games so you can see what’s going on and maybe learn something. Let’s [...]
MMATracker 2.2.3 Approved
MMATracker v2.2.3 is now ready for sale in the iTunes store. This fixes some minor things for OS 3.0 and you should see some minor performance improvements.
Google Chrome OS
Looks like Google is getting into the OS market. According to this post introducing Google Chrome OS it will be an open source, lightweight operating system that will initially be targeted at netbooks. It says it will run on x86 and ARM chips. It will be based on Linux with a new windowing system. This [...]